How to Maximise your Time using Trackman at SCGC

By Colin Davie

Sunshine Coast Golf Centre is equipped with cutting-edge technology, such as Trackman, which provide golf enthusiasts with a unique opportunity to refine their skills and enjoy the game regardless of weather conditions. With accurate ball tracking and comprehensive data analysis, Trackman offers a multitude of possibilities to get the most of your time at an indoor golf centre.

In this blog, we will explore some practical tips to help you utilize your time effectively and improve your golf game using Trackman.

  1. Set Specific Goals:

Before stepping into the centre, it's essential to establish clear objectives for your practice session. Whether you want to work on your swing technique, increase your clubhead speed, or enhance your accuracy, having specific goals will help you structure your practice and measure your progress accurately.

  1. Utilize the Data Analysis:

Trackman is renowned for its comprehensive data analysis capabilities. Take advantage of this by closely examining the feedback provided after each shot. Assess metrics like clubhead speed, launch angle, spin rate, and carry distance to identify areas that need improvement. Analyzing this information will help you understand your swing dynamics better and make data-driven adjustments to enhance your performance. We have very knowledgable coaches in the Centre to help you understand what numbers are important to you.

  1. Focus on Shot-Shaping:

Trackman technology allow you to experiment with various shot shapes and trajectories. Utilize this opportunity to work on your shot-shaping skills. Practice hitting fades, draws, high shots, low shots, and other specialty shots. By mastering different shot shapes, you'll gain greater control over your ball flight and be better prepared for different on-course scenarios.

  1. Work on Distance Control:

Trackman's precise measurements enable you to develop exceptional distance control. Spend time practicing with different clubs and pay attention to your carry distances. By repeatedly hitting shots at various target distances, you'll improve your ability to gauge how far each club will carry and adjust your swing accordingly. Distance control is a vital skill that can significantly lower your scores on the golf course.

  1. Simulate Realistic On-Course Scenarios:

At SCGC we offer virtual golf courses through our elite Trackman Subscription which simulates real-life scenarios. Take advantage of this feature to play rounds on famous courses or challenging holes. Simulating on-course situations allows you to practice shot selection, manage course strategy, and sharpen your decision-making skills. This experience will help you feel more comfortable and confident when playing in actual golf courses.

  1. Seek Professional Guidance:

Sunshine Coast Golf Centre have instructors who are skilled in utilizing Trackman technology. Consider booking lessons with these professionals to receive personalized guidance tailored to your skill level and goals. They can analyze your Trackman data, identify areas for improvement, and provide specific drills and exercises to address your weaknesses effectively.

In conclusion, Sunshine Coast Golf Centre is equipped with Trackman technology that offer golfers an unparalleled opportunity to refine their skills and enjoy the game regardless of weather conditions. By setting clear goals, utilizing data analysis, practicing shot-shaping and distance control, simulating on-course scenarios, and seeking professional guidance, you can make the most of your time at an indoor golf centre. Embrace the advantages of Trackman and let it be your guide to unlocking your golfing potential. So, head to your nearest indoor golf centre, grab your clubs, and get ready to take your game to the next level!

WHAT CAN TRACKMAN TRACK?

What, how, and when we track.

Full Swing

Club Speed
The linear speed of the club head’s geometric center just prior to first contact with the golf ball.

Attack Angle
The up or down movement of the club head’s geometric center at the time of maximum compression.

Dynamic Loft
The vertical angle of the club face at the center-point of contact between the club and ball at the time of maximum compression.

Club path
The in-to-out or out-to-in movement of the club head’s geometric center at the time of maximum compression.

Face Angle
The direction the club face is pointing at the center-point of contact between the club and ball at the time of maximum compression.

Face to Path
The angle difference between the reported face angle and club path.

Spin Loft
The angle between the direction of the club head’s movement and the club face’s orientation at the time of maximum compression.

Swing Plane
The vertical angle between the plane created by the club head’s geometric center movement and the horizon.

Swing Direction
The angle between the base of the plane created by the club head’s geometric center movement and the target line.

Low Point
Distance from the club head’s geometric center to the lowest point on the swing arc at the time of maximum compression.

Impact Height
The vertical impact location distance relative to the center of the face.

Impact Offset
The horizontal impact location distance relative to the center of the face.

Dynamic Lie
The angle of the lower portion of the shaft relative to the waterline at impact.

Ball Speed
The speed of the golf ball’s center of gravity immediately after separation from the club face.

Smash Factor
The ratio between the measured ball speed and measured club speed.

Launch Angle
The vertical angle the golf ball takes off at relative to the horizon and measured immediately after separation from the club face.

Spin Rate
The rate of rotation of the golf ball about the imaginary line the golf ball rotates around measured immediately after separation from the club face.

Launch Direction
The horizontal angle the golf ball takes off at relative to the target line and measured immediately after separation from the club face.

Spin Axis
The angle relative to the horizon of the imaginary line that the golf ball rotates around and is measured after separation from the club face.

Height
The maximum height or apex of the trajectory measured relative to the elevation at which the golf ball was launched.

Curve
The horizontal side movement perpendicular from the launch direction to carry side.

Landing Angle
The angle the golf ball lands at relative to the horizon and at a point that has the same elevation as where it was launched.

Carry
The straight-line distance between where the golf ball was launched from and where it crosses a point that has the same elevation.

Side
The perpendicular distance between the target line and where the trajectory crosses a point that has the same elevation as where the golf ball was launched.

Total
The straight-line distance between where the golf ball was launched from and its calculated resting position.

Side Total
The perpendicular distance between the target line and the golf ball’s calculated resting position.

Putting

Club Speed
The speed the club head is traveling immediately prior to impact.

Backswing Time
The time the club head is traveling away from the ball.

Stroke Length
The distance the club head is pulled back from the ball in the backswing.

Forward Swing Time
The time the club head is traveling towards the ball until impact.

Tempo
The Backswing time divided by the Forward swing time.

Dynamic Lie
The angle of the shaft relative to the waterline at impact.

Launch Direction
The angle the ball starts right or left in relation to the target line.

Ball Speed
Initial ball speed immediately after separation from the putter face.

Skid Distance
The distance the ball is bouncing/sliding until it starts to roll.

Roll Speed
Speed at the point where the ball starts to roll.

Speed Drop
The percentage drop in speed from Ball Speed to Roll Speed.

Roll %
The amount of roll on the total putt distance.

Effective Stim
The speed of the individual putt, based on the average roll deceleration.

Side
The total side distance from the target at the time the ball reaches entry speed.

Break
The total side movement from the ball’s launch direction, at the time the ball reaches entry speed.

Distance
The total distance in a straight line from the starting point.

Attack Angle
The up or down movement of the club head’s geometric center at the time of impact

Club Path
The in-to-out or out-to-in movement of the club head’s geometric center at the time of impact

Face Angle
The direction the club face is pointing at the center-point of contact between the club and ball at the time of impact

Face to Path
The angle difference between the reported face angle and club path

Entry Speed Distance
The straight-line distance between where the golf ball was launched from and the point of entry speed (1.68 mph)

Elevation
The height difference from the ball’s starting position to the point of entry speed

Slope %
The average horizontal inclination of the surface

Slope % rise
The average vertical inclination of the surface

Stimp (flat)
The calculation of green’s general speed, based on the average roll deceleration of the individual putt

This information is courtesy of TrackMan and reference to this link  40+ TrackMan Parameters - TrackMan Golf 

6 TRACKMAN NUMBERS ALL AMATEURS SHOULD KNOW

  1. Face Angle
  2. Club Path
  3. Impact Location
  4. Attack Angle
  5. Low Point
  6. Carry

To see the explanation please follow this link

6 TrackMan numbers all amateur golfers should know - TrackMan Golf 

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